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Free Download Men Of War: Red Tide .exe

Updated: Nov 28, 2020





















































About This Game Men of War: Red Tide is a sequel to the critically acclaimed RTS Men of War. Red Tide introduces a new story driven campaign based on the writings of Soviet scribe Alexander Zorich, it also includes dozens of new or upgraded units and weapons.Men of War: Red Tide is a stunning mixture of RTS and a third-person action that introduces a new fighting force known for its brutal efficiency during the height of World War II. Played out across more than 20 missions, Men of War: Red Tide allows to take command of the feared "Black Coats," the nickname given to Soviet Marines, an elite combat group specializing in engagements near the shoreline.The player has direct control of new game units including the Black Coats, tanks, self-propelled guns, armored trains, landing craft, artillery and new enemy emplaced weapons to capture and use. New air support options include fighters, bombers, hydroplanes; cruisers, destroyers and gun boats which provide naval fire support.Fighting during the Black Sea Campaigns of WWII, history buffs and WWII aficionados will recognize theaters of battle such as Odessa, Sevastopol, Theodosia, Eltingen, Nikolaev and Constanta.23 missions - Soviet, German, Romanian and Italian forcesSix intense historical battles and landing operations during 1941-1945Over 100 different military units: tanks, artillery, armored cars, planes (fighters, bombers, transporters), war ships and boats (cruisers, torpedo boats, gunboats) b4d347fde0 Title: Men of War: Red TideGenre: StrategyDeveloper:1C EntertainmentPublisher:1C Entertainment, 1C-SoftClubFranchise:Men of WarRelease Date: 1 Nov, 2009 Free Download Men Of War: Red Tide .exe My men were advancing on my third try to get off the beach, not in a great way, but they were moving. The enemy barely noticed as long as we didn't shoot. oops, stepped in the wrong spot and triggered a story advace, and now we're surrounded. Ok, the enemy is following a scripted path to somewhere on the other side of the map and running straight past my men. We're shooting well and mowing them down! wait, why is no one shooting? oh, they only came with a handfull of bullets for their automatic weapons? well crap, ok, no problem, we'll scavenge from the dead. Here goes 30 to 40 minutes of micromanaging ammo, grenades, and bandages to each guy... Oh look, I was given re-inforcements. Ok another 30 minutes to get them all squared away with ammo. Got some tanks to blow up, neat. Another 30 minutes to re-organize everyone with decent weapons to move forward. Time to circle around these emplaced machine gunners aaaaand, crap, stepped in the wrong spot and fast forwarded the mission's scripting again. Ok, well, we won at least and my guys are ready for the next stage. Here we go, same map but it opened up a little, nice way of doing it. Lets get the squad with the machine guns and flame throwers up to... wait a sec. Where the hell are the machine guns and flame throwers I maticulously collected from the fallen before the map shifted? And no one has\u2665\u2665\u2665\u2665\u2665\u2665for ammo? WTF?!?!?! Aaaaaand I'm out. If you're going to make me organize it all manually after saving my guys from a quick out-matched demise, don't f'ing take it all away to shift the map a few yards north. That's lazy coding and nothing more.I love micromanaging my stuff to achieve a good outcome. I don't love finding out I wasted my time after being forced to do it in the first place.

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